Of the key, which can be changed in the settings – controls defined in two groups:
Myself – For a player driving a car:
RIGHT CTRL + F = Start / stop after the car, which is in the front (if possible).
RIGHT CTRL + W / S = Decrease / increase following distance.
RIGHT CTRL + A / D = Adjust the left / right, when, after the displacement.
Behind – for a car that’s watching me (if any):
RIGHT SHIFT + F = Stop follower.
RIGHT SHIFT + W / S = Decrease / increase follower distance for me.
RIGHT SHIFT + A / D = Adjust the left follower / right bias.
Note: Each set of action buttons should use the same modifier key!
You will notice that when you load a new card or a saved game, vehicles are not posted enough “crumbs trail” for other vehicles to follow. So remember to go top car for a short distance before the creation of the follower vehicle.
To perform some vehicles, specify your own vehicle in relation to him, and then the onset of the (RIGHT CTRL + F).
If there is no “crumb trail” can be found, or the vehicle is followed by another, a warning, and you will either have to move a little further down the road / back, or change, to follow another car.
In order to stop the next one, then the same action again (RIGHT CTRL + F).
Distance and displacement
Subsequent distance can be set using the RIGHT CTRL + W / S. You will notice that the distance is not measured in meters, and the “invisible crumb trail” units. Also note that vehicles that do not have traffic collision triggerboxes not be installed closer than a distance of 2 pc.
Left / right bias is set with RIGHT CTRL + A / D. – But! The offset is calculated on the trail that the first car in the convoy, then there is a leader passed.
Installation: Download the file (format archive ZIP) drag the folder
My Documents \ MyGames \ FarmingSimulator2013 \ mods \
sabNS, Script: Decker