<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="trailerDischargeParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="4.1.7"/>
  </Asset>

  <Files>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
    <File fileId="4" filename="threshingParticleRape.png" relativePath="true"/>
    <File fileId="1" filename="trailerDischargeParticleRaps.png" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="11" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="threshPart4" materialId="16" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="threshPart" materialId="14" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="4"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="psArea1" shapeId="2">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-1 0.5 -0.08" n="0 0 1" t0="0 0"/>
        <v p="1 0 -0.08" n="0 0 1" t0="1 1"/>
        <v p="1 0.5 -0.08" n="0 0 1" t0="1 0"/>
        <v p="-1 0 -0.08" n="0 0 1" t0="0 1"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="0 3 1"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="ps_emitter1Ref" dynamicId="1" type="sprite" rate="4.5" lifespan="900" maxCount="5000" speed="0.001" speedRandom="0.0015" tangentSpeed="0.05" normalSpeed="0.3" spriteScaleX="0.3" spriteScaleY="0.3" blendFactor="0.477124" blendInFactor="0.071895" blendOutFactor="0.830065" depthSort="true" randomInitRotation="true" deltaRotateMin="-0.0038192" deltaRotateMax="0.00390131">
      <Gravity force="0 -0.98 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
    <ParticleSystem name="ps_emitter2Ref" dynamicId="3" type="sprite" rate="0.05" lifespan="1000" maxCount="200" speed="0.001" speedRandom="0" tangentSpeed="0.8" normalSpeed="1" spriteScaleX="1.2" spriteScaleY="1.2" spriteScaleXGain="0.0005" spriteScaleYGain="0.0005" blendFactor="0.4" blendInFactor="0.2" blendOutFactor="0.8" depthSort="true" randomInitRotation="true" deltaRotateMin="-0.00316215" deltaRotateMax="0.00332638">
      <Gravity force="0 0.3 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="emitter1" clipDistance="300" nodeId="25" materialIds="16" dynamicId="1" emitterShapeNodeId="26">
      <Shape name="psPlane1" nodeId="26" materialIds="11" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="emitter2" translation="0 0.423556 0" clipDistance="300" nodeId="28" materialIds="14" dynamicId="3" emitterShapeNodeId="29">
      <Shape name="psPlane2" nodeId="29" materialIds="11" shapeId="2" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
