<?xml version="1.0" encoding="utf-8"?>

	<Name: "DynamicExhaustingSystemShader"/>
	<Info: "Shader for a dynamic exhausting system"/>
	<Date: "01/06/2010"/>

<CustomShader version="2" classRequirement="">
    <LodLevel startDistance="0">
        <Parameters>
            <Parameter name="exhaustingSystem" target="In.mat.exhaustingSystem" type="float4" />
        </Parameters>				
        <CodeInjections>
            <CodeInjection position="MATERIALINFO">
<![CDATA[
uniform float4 exhaustingSystem;
]]>
            </CodeInjection>
            <CodeInjection position="EMISSIVE_FS">
<![CDATA[
oColor.x = In.mat.exhaustingSystem.x;
oColor.y = In.mat.exhaustingSystem.y;
oColor.z = In.mat.exhaustingSystem.z;
oColor.w = In.mat.exhaustingSystem.w;
]]>
	        </CodeInjection>
        </CodeInjections>
    </LodLevel>
</CustomShader>
