Farming simulator 2013 mods

A lot of work V 2.0 [MP]

Short description of the map: ” A lot of work ” of Bummi

All elements of this map are NOT from me but This is a collection of objects / buildings and scripts whose origin I can not understand Partially at the present time because the authors are not reachable for me or from the object / scripts – files not seen were / are not of Giants in the stuff.




I’ve built the map for my son and me in SP because he wanted to have a card where he can romp with the “Great harvesters ” . Everything on this “map” is invented and corresponds NOT Reality ( UR) .

But maybe there are one or the other has a similar game and strategy for these players, it’s an offer no more. This map is very simple , it also comes with something More extensive description is available in the downloaded file is in the process so that you roughly know what to expect but here a “short description”.

A few general notes anticipation

The map is set in a zip file name ” Please unpack ” herein will find a folder name ” mods ” and the two ” defaultVehices ” and the PDF file “Description of the map” and a few images.

First, please read the description

the there is described exactly why you “what” and “how” should do with the folder ” mods ” and how the map works.

In the root directory of the map is the same description again as OpenOffice.

Note: Since patch 2.0 ( currently 2.1) we had no more problems with game crashes. As the GE version 5.0.3 was used last .

Played the map in SP ( and MP) with ” heavy ” and “Info ” / ” settings” : Time scale : 15

Frequency of missions: None Missions

on the growth times have been adjusted accordingly !

Rotting doing nothing here .

There are no missions!

This map is for ” MR” not suitable !

I have some things changed so that the map by ” UR ” is ( unrealistically ) .

MP went with us ( with two laptops ) .

I can not guarantee also give the MP with you is really good!

In this release are starting vehicles Addon ` s been used !

But I have a defaultVehices with purely done where no starting vehicles from the UrsusAddon_v2.0.0 , and the TitaniumAddon_v1.0.5 who used the addon ‘s does not have the need defaultVehices just dive . The defaultVehices is located in the root directory of the map .

There are on the map five additional fruit. Oats, rye , triticale and spelled are fruits such as for example : . Wheat and barley. Millet is a fruit from a processing perspective, such as corn .

The animals are all on the ” animal farm ” , of course, only if You make 😉 and while there may be:

– Cows
– Sheep
– Chicken
– Breeding pigs ( part – animated by Maruh )
– Breeding cattle ( part – animated by Maruh )

A mod for the transport of animals is not in there but which at example : . ^ MH or similar portals.

It is a normal large map with 12 fields of which You own eight including the cow pasture . Four fields which are ripe harvest , the rest is on the growth.

To acquire The Rest of the fields is the same procedure as in the standard card.

Here’s a short story to the map ” Viel_Arbeit ” 🙂

You’ve decided on a new challenge in the field of agriculture to accept and away from civilization as ” foreman ” to take a job on a large test -Good , which is not here to Riems . By and large, you’ll quickly notice the duties but are much more extensive as I thought 🙂 . Because what you do there other interested go there also some visitors around or stretch your legs after eating . As your helper ” contract workers ” are that make your / your work, and are also housed in the restaurant , it can sometimes be the manauf whose work sometimes an “eye drop ” must ( Cheers ,-D ) . As this is experimental fields and plants are there no manufacturing but only ” collection points ” from where the products to the Institute , which oversees the project , will be redirected underground and there is then decided what happens to it . To make your creativity and freedom of choice in dealing with plants , animals, and technology but as much as possible real , the Institute has decided you your work to tempering as it is common in the market. Only here you also have the possibility Plants to Grow – as well as equipment and machines for testing do not exist as on the free market , but since we will already be going on with “Good work,” it is to beet , corn and grain harvest. Since the project will now restart again there is of course no animals except the yard – Hahn . If you want you also deal with animals , it is recommended at an early stage with the feed production to beginnen.Erzeugnisse represent for further processing appear to you as farmer inappropriate or overproduction , of which also always , you can use and thus reduce something your expenses for the BGA .
I wish you much fun.


A lot of work V 2.0 [MP]
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1 Comment

  1. Anonymous

    nie chce sie wlaczyc

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